AI Insights · Timothy · September 2022
Top 5 Play To Earn Games Performance on Unified Platform in Latvia, Q3 2022
Discover the performance trends of the top 5 Play To Earn games in Latvia for Q3 2022, covering weekly downloads and revenue data.
In the third quarter of 2022, the Play To Earn games category in Latvia showed varied performance trends across the top 5 applications. Here is a breakdown of their performance based on data from Sensor Tower.
PokerStars: Texas Holdem Games from Stars Mobile Limited experienced notable fluctuations in both weekly downloads and revenue. Weekly downloads peaked significantly towards the end of the quarter, reaching 334K in the last week of September, up from just 44K at the beginning of July. On the revenue front, the game saw a steady performance with weekly earnings peaking at about $50 in late August, although there was a dip to $25 in the last week of September.
GAMEE Prizes: Real Money Games, published by GAMEE, had a varied download trend throughout the quarter. Downloads started at 79K at the end of June, saw an increase to 92K in mid-July, and then experienced a sharp decline to just 7K in early September. The game did not generate any revenue during this period.
Lucky Money - Win Real Cash from Shape Keeper Ltd maintained a relatively low and stable download rate throughout Q3. The downloads began at 241K in late June but quickly stabilized to an average of around 20K per week for the remainder of the quarter. No revenue data was recorded for this game during this period.
Match To Win: Real Money Games, published by Rewardify, showed a gradual decline in downloads over the quarter. Starting at 29K in late June, the downloads peaked at 48K in early August before dropping significantly to just 9K by the end of September. Similar to some other games in this list, there was no revenue generated during this quarter.
Lucky Day by Lucky Day Entertainment, Inc. also exhibited a declining trend in downloads. Beginning at 18K in late June, the numbers remained relatively low, peaking only at 20K in mid-July before falling to 0 by early September. The game did not record any revenue in this period.
For more detailed insights and data, visit Sensor Tower.